It seems that everywhere I look these days, I see despair over the
demise of the killer app. Even some of my esteemed colleagues here at
TMForum have observed, if not lamented, that there is no killer app.
And while I agree with them, I see no reason to despair over this. The
fact is, killer app or not, there is still opportunity out there for
the savvy service provider who can understand the market and craft an
appropriate set of solutions for it. But before we move on, let's look
at some of the classic killer apps and review why recent killer apps
seem to be fewer and farther between.
Here are some of the classic killer apps and platforms that they drove.
Computing
VisiCalc - Apple II
Lotus 1-2-3 - IBM PC
PageMaker - Macintosh
MS Office- Windows machines
Communications
Fax – fax machines
Voice messaging- answering machines
Mobile voice- cell phones
SMS- cell phones for younger people
Push to Talk- Nextel phones, SMR
WWW / Mosaic / HTML - Internet Access/ Broadband
Video games
Pong-Atari
Super Mario, Legend of Zelda- Nintendo NES
Sonic the Hedgehog- Sega Genesis
Tetris- Game Boy
Halo – XBOX
Quite a list- but since Visicalc would turn 30 next year, the list might make you feel a bit ancient.
I think there are 3 reasons why we in communications don't see killer apps much anymore (and why we beat ourselves up over it).
Reason 1- expectations of ubiquity
This is somewhat unique to industries that grew up as "utilities"; many
people in communications seem to think that "it's not a killer app
unless just about everyone has it". While this may be true of
electricity, water and basic connectivity, it's not the case in other
industries. If you look at the computing applications, certainly not
everyone was running spreadsheets or doing electronic publishing in the
early years. It was really games and later the Web and that created a
mass consumer market for PCs, and most of this happened more than a
decade after VisiCalc debuted. Yet those early apps were considered
'killer'. If you look at game platforms, most didn't hit the mainstream
until the third generation of platforms, and are still largely
restricted to selected segments (though recently expanding thanks to
innovation in the Nintendo Wii). Yet those games are considered
'killer' as well.
But in communications, it seems it's not a 'killer' unless everyone is
using it. Again, I think we feel this way because our cornerstone
product, voice, has been adopted by just about everyone who can get it.
It has even been subsidized by some governments seeking universal
service. New services and apps are just not that widespread or funded.
We need to tone down our expectations a bit, and understand that in the
digital world it's 'different strokes for different folks". This is a
major point of the LongTail , which describes the phenomenon of selling
a large number of unique items in relatively small quantities.
Reason 2- platform evolution
Think about the definition of a killer app. As Wikipedia puts it, "a
killer app is an application so compelling that someone will buy the
hardware or software components necessary to run it." This definition
worked well in the age of sparse application sets, limited hardware
devices and low market penetration (which aptly describes the early
stage computing and game platform industries). But since PCs have
achieved mass market penetration and technological advances have made
them so much more powerful, there are relatively few 'new' applications
that require the purchase of new hardware. This is somewhat less true
with gaming platforms, but as systems become much more powerful (e.g.
the PS3), it will be less of a question of hardware capability than
vendor partnerships. So while there are many new apps, very few can
meet the classical definition of 'killer'.
Of course, communicatons devices are following the trends of other
devices, becoming more flexible and powerful, and platforms like the
Blackberry have advanced the cause of apps like mobile email. So over
time new comms apps won't necessarily require new hardware purchases
either. Probably the best known example of a powerful, flexible
platform is the iPhone, but it is hardly the only one, as many
manufacturers are moving in this direction. Now, I am not saying that
users will not demand new devices at over time but as with computing
platforms, performance increases will likely make changing devices less
necessary over time. So again, rapid performance advancements in
platforms will curtail the introduction of classically defined killer
apps.
Reason 3- consumer attitudes
I may be in the minority, but I don't think most consumers go
looking for killer apps, at least not in the classic definition of the
term. The hallmark of consumer marketing can be summed up in two
words: simplicity and convenience, and in the age of the
multi-application device, consumers will only pick up a new or
additional platform if it is simpler, more convenient or maybe 'cooler'
or less expensive. Why would you want to carry around a separate phone,
mobile data device, audio/video player and PDA, when you can do it all
on one device (like the IPhone)? So anything 'new' is going to have a
much better chance of rapid adoption if it runs on a popular platform.
This phenomenon is evident across a range of consumers as well.
Although you couldn't classify him as a 'typical consumer' listen to
Sundar Pichai, Google's vice president of product management, in a blog
post announcing Chrome. "We search, chat, email and collaborate…. And
in our spare time, we shop, bank, read news and keep in touch with
friends..." Killer app? Or multiple applications on a single
(software) platform? Sure he's a geek, but doesn't that sound like you?
Throw in a little social networking, video and some games, subtract the
banking and news, and it's probably pretty close to what your kids are
doing. Maybe they got a few extra boxes, like a Sony PSP, but I am
betting they would prefer a single one, or at least fewer
function-specific devices.
So let's forget about pursuing the next killer app. Instead,
let's recognize that there are many different classes of consumers (or
segments if you want to use market speak). And while there are some
common services they are all need, they are not searching for the same
thing or anxiously awaiting the next killer app. Let's learn to
understand the needs of these segments, and how they want acquire use
and augment your services (hmm, perhaps this will be the topic of an
upcoming blog). Let's focus on flexible, open platforms, for both
ourselves and the consumer, so that we can quickly deliver these
services. Oh, and this time, let's figure out how to monetize the
services.
Concerned about what to do with all that spare time you were
investing in thinking about the next killer app? Well, how about
seeking King Solomon's mines, Desoto's fountain of youth, or maybe just
a leprechaun? After all, your chances of finding them are only
slightly less favorable than finding the next ubiquitous killer app.
Posted
Oct 09 2008, 06:07 PM
by
Robert Rich